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Anthony Helm

Hi, I'm Anthony Helm, Head of Digital Media and Library Technologies at Dartmouth College. I live at the nexus of library and instructional technologies.

Anthony Helm is Head of Digital Media and Library Technologies in the Dartmouth College Library. He oversees two diverse groups in this capacity--a team of programmers, web designers, and library information system managers, collectively known as the Digital Library Technologies Group; and a team of librarians, media specialists, and instructional technologists serving the needs of patrons at the Jones Media Center. He is also a 2012 Frye Fellow.

Anthony Helm's Background

Anthony Helm's Experience

Director of Arts and Humanities Resources at Dartmouth College

September 2008 - March 2011 | Hanover, NH

Academic Technologist at Clark University

May 2002 - August 2008 | Worcester, MA

Academic Technology Coordinator at Minnesota State University Akita

July 1997 - April 2002

Responsible for all technology infrastructure: servers, labs, desktops, networks, at former Japan branch campus of the MnSCU system. Taught "Introduction to microcomputer applications" course.

Visiting Lecturer in Japanese at Guilford College

September 1996 - June 1997

Taught introductory and intermediate Japanese courses. Taught Japanese culture course and Women in Japan course. Oversaw language lab.

Head of Digital Media and Library Technologies at Dartmouth College

March 2011

In this position I oversee the Jones Media Center and the Digital Library Technologies Group.

Anthony Helm's Education

California State University-Hayward

2000 – 2001


Concentration: Online Education

The University of Texas at Austin

1993 – 1996


Concentration: Japanese Language, Literature and Culture

Southern Methodist University

1985 – 1989


Concentration: Media Arts - TV/Radio Prodcution

Anthony Helm's Interests & Activities

Academic technology, 21st century libraries, the academic commons, gaming the institution, multimedia production, web design and development, Japanese literature and pop culture, brain science for the everyday person, social media in education, cooking, tinkering, origami, PC and console video gaming, and the ukulele.

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